﻿using System.Collections.Generic;
using XLua;
#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif

namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;

    public class UnityEngineMonoBehaviourWrap
    {
        public static void __Register(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            System.Type type = typeof(UnityEngine.MonoBehaviour);
            Utils.BeginObjectRegister(type, L, translator, 0, 7, 1, 1);

            Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsInvoking", _m_IsInvoking);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "CancelInvoke", _m_CancelInvoke);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "Invoke", _m_Invoke);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "InvokeRepeating", _m_InvokeRepeating);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "StartCoroutine", _m_StartCoroutine);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "StopCoroutine", _m_StopCoroutine);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "StopAllCoroutines", _m_StopAllCoroutines);

            Utils.RegisterFunc(L, Utils.GETTER_IDX, "useGUILayout", _g_get_useGUILayout);

            Utils.RegisterFunc(L, Utils.SETTER_IDX, "useGUILayout", _s_set_useGUILayout);

            Utils.EndObjectRegister(type, L, translator, null, null, null, null, null);

            Utils.BeginClassRegister(type, L, __CreateInstance, 2, 0, 0);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "print", _m_print_xlua_st_);

            Utils.EndClassRegister(type, L, translator);
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    var gen_ret = new UnityEngine.MonoBehaviour();
                    translator.Push(L, gen_ret);

                    return 1;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(
                L,
                "invalid arguments to UnityEngine.MonoBehaviour constructor!"
            );
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_IsInvoking(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.MonoBehaviour gen_to_be_invoked = (UnityEngine.MonoBehaviour)
                    translator.FastGetCSObj(L, 1);

                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 1)
                {
                    var gen_ret = gen_to_be_invoked.IsInvoking();
                    LuaAPI.lua_pushboolean(L, gen_ret);

                    return 1;
                }
                if (
                    gen_param_count == 2
                    && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)
                )
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);

                    var gen_ret = gen_to_be_invoked.IsInvoking(_methodName);
                    LuaAPI.lua_pushboolean(L, gen_ret);

                    return 1;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }

            return LuaAPI.luaL_error(
                L,
                "invalid arguments to UnityEngine.MonoBehaviour.IsInvoking!"
            );
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_CancelInvoke(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.MonoBehaviour gen_to_be_invoked = (UnityEngine.MonoBehaviour)
                    translator.FastGetCSObj(L, 1);

                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 1)
                {
                    gen_to_be_invoked.CancelInvoke();

                    return 0;
                }
                if (
                    gen_param_count == 2
                    && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)
                )
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);

                    gen_to_be_invoked.CancelInvoke(_methodName);

                    return 0;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }

            return LuaAPI.luaL_error(
                L,
                "invalid arguments to UnityEngine.MonoBehaviour.CancelInvoke!"
            );
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_Invoke(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.MonoBehaviour gen_to_be_invoked = (UnityEngine.MonoBehaviour)
                    translator.FastGetCSObj(L, 1);

                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    float _time = (float)LuaAPI.lua_tonumber(L, 3);

                    gen_to_be_invoked.Invoke(_methodName, _time);

                    return 0;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_InvokeRepeating(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.MonoBehaviour gen_to_be_invoked = (UnityEngine.MonoBehaviour)
                    translator.FastGetCSObj(L, 1);

                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    float _time = (float)LuaAPI.lua_tonumber(L, 3);
                    float _repeatRate = (float)LuaAPI.lua_tonumber(L, 4);

                    gen_to_be_invoked.InvokeRepeating(_methodName, _time, _repeatRate);

                    return 0;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_StartCoroutine(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.MonoBehaviour gen_to_be_invoked = (UnityEngine.MonoBehaviour)
                    translator.FastGetCSObj(L, 1);

                int gen_param_count = LuaAPI.lua_gettop(L);

                if (
                    gen_param_count == 2
                    && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)
                )
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);

                    var gen_ret = gen_to_be_invoked.StartCoroutine(_methodName);
                    translator.Push(L, gen_ret);

                    return 1;
                }
                if (
                    gen_param_count == 2
                    && translator.Assignable<System.Collections.IEnumerator>(L, 2)
                )
                {
                    System.Collections.IEnumerator _routine = (System.Collections.IEnumerator)
                        translator.GetObject(L, 2, typeof(System.Collections.IEnumerator));

                    var gen_ret = gen_to_be_invoked.StartCoroutine(_routine);
                    translator.Push(L, gen_ret);

                    return 1;
                }
                if (
                    gen_param_count == 3
                    && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)
                    && translator.Assignable<object>(L, 3)
                )
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    object _value = translator.GetObject(L, 3, typeof(object));

                    var gen_ret = gen_to_be_invoked.StartCoroutine(_methodName, _value);
                    translator.Push(L, gen_ret);

                    return 1;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }

            return LuaAPI.luaL_error(
                L,
                "invalid arguments to UnityEngine.MonoBehaviour.StartCoroutine!"
            );
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_StopCoroutine(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.MonoBehaviour gen_to_be_invoked = (UnityEngine.MonoBehaviour)
                    translator.FastGetCSObj(L, 1);

                int gen_param_count = LuaAPI.lua_gettop(L);

                if (
                    gen_param_count == 2
                    && translator.Assignable<System.Collections.IEnumerator>(L, 2)
                )
                {
                    System.Collections.IEnumerator _routine = (System.Collections.IEnumerator)
                        translator.GetObject(L, 2, typeof(System.Collections.IEnumerator));

                    gen_to_be_invoked.StopCoroutine(_routine);

                    return 0;
                }
                if (gen_param_count == 2 && translator.Assignable<UnityEngine.Coroutine>(L, 2))
                {
                    UnityEngine.Coroutine _routine = (UnityEngine.Coroutine)
                        translator.GetObject(L, 2, typeof(UnityEngine.Coroutine));

                    gen_to_be_invoked.StopCoroutine(_routine);

                    return 0;
                }
                if (
                    gen_param_count == 2
                    && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)
                )
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);

                    gen_to_be_invoked.StopCoroutine(_methodName);

                    return 0;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }

            return LuaAPI.luaL_error(
                L,
                "invalid arguments to UnityEngine.MonoBehaviour.StopCoroutine!"
            );
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_StopAllCoroutines(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.MonoBehaviour gen_to_be_invoked = (UnityEngine.MonoBehaviour)
                    translator.FastGetCSObj(L, 1);

                {
                    gen_to_be_invoked.StopAllCoroutines();

                    return 0;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_print_xlua_st_(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                {
                    object _message = translator.GetObject(L, 1, typeof(object));

                    UnityEngine.MonoBehaviour.print(_message);

                    return 0;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_useGUILayout(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.MonoBehaviour gen_to_be_invoked = (UnityEngine.MonoBehaviour)
                    translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useGUILayout);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_useGUILayout(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.MonoBehaviour gen_to_be_invoked = (UnityEngine.MonoBehaviour)
                    translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.useGUILayout = LuaAPI.lua_toboolean(L, 2);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
    }
}
